An open-world hiking game designed for a relaxing and immersive experience.
I focused on building a modular system in Unity, making it easier to add new content without changing code. I also created detailed tutorials for my team. This approach allowed me to manage my time better and work effectively with others.
NPC path traversal along splines
Effortless Customization
From dirt piles, players can dig up treasures or trash. The level designer can easily add the prefab, set the object's rarity, and decide if it's treasure or trash. Additionally, special sounds, effects, and position offsets can be included.
For farming, there are designated areas. The level designer can customize these areas and define the plant's growth stages from seedling to maturity, along with sound effects and spawn offset adjustments.
NPC Quest Setup
I aimed for a streamlined and modular NPC setup, with quests ranging from physical tasks (bringing items to NPCs for point rewards) to point-based quests that require a specific point threshold. As demonstrated in the video, completing a point quest triggers an event with automatic camera movement and other setup elements.
Project Showcase
Project Information
Karin Morozova: 3D Modeling,  Art & Sound
Samuel Lücke: Leveldesign
Nixon Scherbarth: Programming, Development & Sound
Production Time: 6 Weeks
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